2 / 6 / 2016
DANGER !!!!!! TERROR HORROR. Five Nights at Freddy's (Android, 2/5) and Zombie Virus (PS2, 2/5) are today's reviews. The latter was better known as "The Zombie vs. Ambulance" when it was first announced in Japan.
2 / 3 / 2016
Alright, the first of our Great Works of the year are underway today. First off, you might have noticed the new Facebook icon up in the upper-right corner ... our social media effort is officially off the ground with the Facebook page and you'll also see site updates (and more frequent activity) on the Twitterbutt account as well. We would certainly appreciate and can use your Likes, Follows, gentle thumbings, etc.
We've also got the first of our mega-articles. These are ongoing "living articles" that will be updated and added to continually, and the first one out is all about Making A Living Gaming. We're documenting all the ways people make money sitting on ass playing the vidya and even giving helpful tips on following in their footsteps. The first section of the article, Grinding For Cash And Prizes, is live and ready. Why only one section? Well, when you see how friggin' huge these are, hopefully you'll understand. Of course, any future updates to these articles will be noted here and on the social media channels.
Oh, we got fresh reviews too. The mobile favorite Crossy Road (Android, 4/5), which I believe is our first mobile game to crack the 3/5 barrier. And that made me realize we have no coverage of its predecessor Frogger (Arcade, 3/5) whatsoever! So now there's that and there's the SNES remake (2/5), which was actually the last officially licensed release for the system.
1 / 29 / 2016
Hide yo wife, hide yo kids ... don't click on these from a work computer either. Today's theme is erotic platformers ... yes this is an actual thing. Caprice Doll (PC, 2/5) is a pervy Mario clone, where you can probably guess what the monsters do to the main character. Holdover (PC, 2/5) actually debatably has no real sexual content at all; it's more interested in being an atmospheric, balls-hard sci-fi platformer, but the designer also happens to have a big fetish for girls in ripped swimwear drowning that he managed to work in there. And Nightmare Sphere (PC, 3/5) is easily the best fan-made Castlevania: Symphony of the Night clone I've seen, and I actually think it outdoes a few of Konami's own attempts to recapture the SotN magic.
1 / 25 / 2016
"HOO FOOEY!" Sumo is something you rarely see game developers attempt, but we've got two of the very few cracks at it today -- Sumotori Dreams (Android, 1/5), which is another "intentional broken physics" gimmick game like Goat Simulator, and Tsuppari Oozumou (NES, 3/5), a cutesy and simplified take on the sport where you can throw a guy through the roof, then he falls back down on your head and you lose the match :(
1 / 21 / 2016
Alright, gotta level with you, I bit off a little more than I can chew right now with all these ambitious site plans. All this stuff is still in the works, but is moving way more slowly than anticipated -- just too much Real Life Work and various chores taking up all my time.
At least for the moment, I do have a bunch of new reviews qeued up, so there will at least be some kind of regular updates with new content. Today's theme is old-school motocross with Bike Race Pro (Android, 1/5), a predatory freemium game whose popularity I don't understand, and Motocross Maniacs (Game Boy, 3/5), a forgotten early release for the Game Boy that is the epitome of simple fun.
1 / 16 / 2016
Just a quickie update today to clear out some odds-and-ends reviews that have been rattling around for awhile. Toca Life: City (Android, 2/5) is intended for kids and adult gamers won't get anything out of it ... but it might be worth a look if you have a rambunctious tater tot in your life to pacify. And Ys Strategy (DS, 2/5) is ... wait, Ys strategy? Yep, it's that Ys, and it's a real-time strategy game. It works about as poorly as you'd expect, but I strongly suspect Falcom didn't care and just was in a rush to have the first RTS on the DS.
1 / 12 / 2016
We've got a big feature article and the social media effort ready to roll out here shortly ... but in the meantime please enjoy Sonic Dash (3/5) and Sonic Jump Fever (3/5), Sega's two primary Sonic mobile efforts thus far. One freemium, the other almost-freemium, but both surprisingly well-done (adjusting your expectations for Android limitations, that is).
1 / 9 / 2016
So the big, new, exciting stuff is in the works ... but not ready to roll out for a bit yet. In the meantime, I'm going to at least keep up a snappy review pace.
Today, we're down in the dungeons beating off monsters with our bare hands with Tap Titans (Android, 1/5), which may have finally succeeded in actually excising gameplay out of what is technically still a "game", and Fushigi no Dungeon: Taloon's Quest (SNES, 3/5), the very first entry in what would go on to become both the Shiren the Wanderer and the Pokemon Mystery Dungeon series.
1 / 6 / 2016
State of the New Years Address!
New Years Resolutions are generally a load of nonsense, but it just so happens that this is the time of year I've decided to take this site out of "back burner" status and make it an active project that I actually put a lot of time into. The last eight years have been fun, but what started as a focus on reviews of new releases of older titles for digital download sort of spiraled into "reviews of whatever I happen to be interested in or stumbled across a cheap copy of at the moment just to keep the site alive with updates" as I focused on any number of other things in life. It's effectively been a glorified blog, except if I actually hosted it on Wordpress or Blogger and labeled it as such I'd probably get way higher page views.
It's not like I'm less busy now or have more resources, but the place has just been in creative limbo for too long, and it's time to actually implement all the things I've been planning and scribbling down for some time now. So here's a partial list of what you can expect to see here, all beginning in 2016:
* Increased social media presence: Look, I come from the Old West Internet. I first got online with AOL in the early 90s and transitioned to dial-up connections out of the back of someone's computer shop, before companies like Comcast and Verizon were even in the game. Back in those days, there were much higher technical barriers of entry, everyone used handles, and the idea of posting your full real name (let alone 500 pictures of yourself) was laughable and only for the chumpiest of chumps. While I am not entirely abandoning these OG values (I'm still not posting my real name or personal picture), I do understand that relative to prevailing trends I am completely obsolete at this point, and that if you don't exist on social media these days you simply don't exist no matter what kind of content you turn out. So we'll be ramping up a few efforts here that have practical value -- more Twitter updates and the creation of a Facebook page to serve as a sort of hangout for starters, and I'm looking into a few other things too. Plus site updates posted across all of these services for greater Millenial mobile phone convenience :/.
* I can't afford / don't have the hardware to review the newest games at release date, but there's going to be more of a focus on getting newer and more relevant titles mixed in with the older and more obscure stuff (you can already see this going on with the increased emphasis on Android reviews as of late).
* More op-ed stuff and feature articles, possibly posted in higher-traffic venues. This includes informative article series ("how to" series for things like tricking out older consoles, exactly what level of PC you need for your gaming tastes, etc.)
* Potential syndication of reviews.
* I absolutely refuse to do Youtube "PIP talking head" videos and I'm not even really interested in doing narration (though I am well aware that's where the money and followers are), but I have a few comedy video series ideas.
* Giveaways and contests! I have a bunch of digital download codes piling up that I don't want for starters, and if site income actually picks up I'll buy stuff to give away too.
* We'll see how all this goes throughout 2016, and if there's a good enough response I might look into starting a Patreon to move onto even bigger and better things (like actually reviewing new games).
More frequent updates are also a big target, especially at the outset here. Speaking of which, I haven't even got to our two reviews for the day -- WWE 2K (Android, 2/5), a game attempt to carry over the mainline WWE series to mobile that gets tripped up by controls and physical space limitations, and MUSCLE Wrestling (NES, 1/5), which is based on the little pink toys that came in trash cans that late 80s / early 90s kids might remember.