WALL BALL / Avalon Hill / Atari 2600

Woah ... 3Dish! This is an admirable attempt to do Breakout in 3D for a 1983 2600 game, but it ends up being virtually unplayable. The chief reason is that it's too hard to tell where the ball actually is when it gets close to your paddle. You end up with a lot of misses that look like they should have been hits, and exacerbating the problem is a really eardrum-grinding sound effect that plays every time you lose a ball.

Videos :

* Gameplay Video
 
Sign in or register      © 2018 Plato's Cavern     Web & Email Marketing Services provided by: Talkspot.com