LOST IN TIME / Coktel / PC


Lost In Time is an adventure game released in 1992. As you may recall this was about the time that CD-ROM drives were coming out for PCs, and first-person adventure games like The 7th Guest and Myst that incorporated full-motion video were all the rage. Lost In Time is like an attempt to do the style of those games, except on floppy disks. So you move around in first-person style, albeit with a lot less frames of animation than in a CD game, doing your standard adventure game things and solving puzzles.

The game stars a woman named Doralice who inherits a small Caribbean island from some uncle or something, upon which there's an old abandoned plantation. Honestly I'm not sure if this is supposed to be the same Doralice from Coktel's other adventure Fascination , which was sort of a soft-porn thing that found reasons to get Doralice naked here and there. She looks awfully similar, but there's no sexual content or nudity in this one, it's just a regular adventure game. So I dunno. Anyway.

I was impressed with the game's nice sensible interface considering it was in the earliest wave of adventure games in this type. It uses a context cursor, with inventory and various other functions popping in in Sierra style when you scroll the mouse to the top of the screen. Using one item on another is a little counterintuitive and cumbersome, but otherwise it's really pretty well thought out, better than some stuff that would come much later.

Unfortunately the game itself is kind of a plodding bore, with uninteresting characters and overall story, a not-so-good translation from French to English for the localization (Coktel's standard procedure), and a plodding pace with some really out-there Macgyver puzzles (early on you have to somehow know that pouring vinegar into an empty battery and attaching a coil will create a magnet.) You can't die in this one, which is normally the better way to go about adventure games, but here it just removes any sense of tension whatsover, exacerbated by the fact that other human characters to interact with are very few and far between. Mostly you're just tooling around everyday environments that are uninhabited, figuring out how to use common objects on other common objects to proceed. It's not a bad adventure game, but there's also nothing particularly noteworthy about it, nor will you really be missing much if you skip it.


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* Gameplay Video