ROBOCOP VS TERMINATOR / Virgin / Sega Genesis
In terms of comparison to other Robocop games, this is most like the first arcade game - mostly side-scrolling with some climbing on a flat plane with no vertical depth, shooting a mix of dudes running up at you, sniping from ledges and popping out of windows. But the gameplay also blends in some minor elements from Shinobi and the side-scrolling levels of that first Batman arcade game too. On the whole a very late 80s/early 90s arcadey tone, more so than usual for a 16-bit console game.

It's based on a comic book crossover of the same name written by Frank Miller (who also wrote the scripts for the first two Robocop movies, though the studios apparently hacked them to shit.) In this alternate reality universe, Skynet is activated using the technology from the Robocop project. Somehow Alex Murphy's consciousness gets uploaded into Skynet and hides out in there through the decades until he figures out a way to build a new Robocop body on the sneak and download himself into it. Then he sets out to blow hell out of the assembled Terminator forces.

Levels 1 and 2 initially make you wonder if the Robocop arcade game team did this one too, as it's the same festival of constantly walking into cheap hits with limited and crappy ability to retaliate. Hang in there though, as the later levels actually ease up when you start finding secondary weapons (which have unlimited ammo and are only lost if you die while holding one.) The personal heat-seeking missile launcher that basically launches a swarm of death hornets to seek and destroy all foes is fun, but there's still challenge in that Robo is a bit stiff and clunky and has to stay on his toes and go through some contortions to duck the constant ambushes lying in wait.

Terminators are actually pretty few and far between; you're mostly fighting humans up until the last couple of levels. The story deviates from the comic and mostly takes place in the present day so that the Genesis can do what Nintendidn't and pile on the excessive gore, with the human enemies melting into gooey piles of chunks when shot. Which is kind of faithful to the tone of the Paul Verhoeven-directed original movie, I guess.

Decent graphics and good heavy industrial music (as Robocop games usually have), but not much of it - tunes seem to repeat every two or three levels. It isn't a fantastic run-and-gun, but the more plodding and methodical pace is actually kind of a nice change from the usual hyperspeed waves-o-foes shooting and it does enough well to at least be decent. Add in the setting and characters and I'd recommend grabbing a copy on the cheap.
      Hey dude from Die Hard who was eatin' all the snacks.
You can't shoot through floors bro.
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